Wednesday, February 21, 2007

Forgotten Kingdoms MUD

I have been playing this MUD since 2000 (or was it 1999?) As with MUDs in the past, it is text-based, though users with a VT100-capable terminal can use a more advanced set of display (ASCII graphics, rather than all text). This MUD tries to follow AD&D (and now, D&D 3.5) as closely as it can, and is continually implementing rules from D&D as it can be coded. The maps are based on the continent of Faerun of the Forgotten Realms campaign setting. The MUD is run by a core team of administrators (the "Greater Gods") and aided by a team of volunteers (lesser gods). There are also some players who help these "gods" (called "imms") too, forming councils to help newbies, looking into building new areas, or helping out with developing new code.

The code used to be very closely guarded by the core team, but recently, they have started to accept help from other players in developing the code, forming the Code Council. As for areas within the MUD, many areas are made by players and put into the world by the admins. There are quite stringent guidelines on how to make areas so as to conform to the general concept of the MUD. I myself have made a few areas for the MUD.

This MUD is a roleplay-biased MUD. What this means is that power-gaming is frowned upon (actually, discouraged). People are encouraged to interact with each other (rather than with mobs) and roleplay their characters. The imms actively monitor roleplay, and occasionally participate in roleplay to help make it fun and meaningful.

If you are looking for simple fun interacting with people, if you enjoy roleplaying (with lots of typing) and conversation, if you are looking for authentic (or close to authentic) D&D rules, this is the MUD for you.

2 comments:

Anonymous said...

What ever happened to this game? The main webesite is down now.

Teck said...

The game is still working. Do check it out at http://www.gallwey.com/fk/